Showing posts with label podcast. Show all posts
Showing posts with label podcast. Show all posts

Tuesday, February 21, 2012

I've Been Diced! episode 32: Mage Knight

We heard that Mage Knight: The Boardgame was mildly popular, so we're providing an introduction to the game. What are the core rules, and how do they work together? What are some tips for beginning players? But first, we bemoan the frequency with which many recent games become unavailable. And later, Tom outlines his theory of gaming hours per dollar. Has that ratio gone up or down over time? Are we getting more or less out of the box? (c) 2012 Tom Grant

Monday, February 6, 2012

I've Been Diced! episode 31: Three player games

Three gamers walk into a bar. So what do they play? We discuss three player boardgames: which ones are good, and what makes them work. Plus, a quick historical overview of Eastern Front wargames. Which is a history of history, really. (c) 2012 Tom Grant

Wednesday, January 25, 2012

I've Been Diced! episode 30: The games that got away

What are the boardgames we regret not buying, when we had the chance? Which ones do we regret selling? In this episode, we discover how light of heart Dave is, and what a great burden of remorse Tom carries with him. Plus, since we've frequently discussed Martin Wallace's Princes of the Renaissance, Tom gives a quick overview of the game and a recommendation for a related Wallace game. (c) 2012 Tom Grant

Saturday, January 14, 2012

I've Been Diced! episode 29: 2011 in review

Our obligatory but spirited take on 2011. What we liked and hated, what surprised us, what disappointed us. Plus, why Pursuit of Glory is both a great game and a great history lesson. (c) 2011 Tom Grant

Tuesday, January 10, 2012

I've Been Diced! episode 28: Eric Lee Smith

Our game designer interviews continue with Eric Lee Smith. Aside from designing classic wargames like Across 5 Aprils, Panzer Command, Ambush!, and The Civil War, Eric is also the founder of Shenandoah Studio, which is bringing wargames like these to the iPad. Plus, a review of both Titan the beloved boardgame and its iPad version. (c) 2012 Tom Grant

Tuesday, December 20, 2011

I've Been Diced! episode 27: An expanding universe of expansions

Tom, Scott, and Paul discuss expansions. When is a game worth expanding? What kind of value should expansions provide -- More complexity? More of the same? A fix for a core game that didn't work? Plus, Tom reviews Elder Sign and two iOS board games, Loot And Scoot and Legion Of The Damned. (c) Tom Grant 2011

Wednesday, November 2, 2011

I've Been Diced! episode 26: Colby Dauch, designer/publisher of Summoner Wars

Colby Dauch of Plaid Hat Games stops by to discuss Summoner Wars, his upcoming game Dungeon Run, the iOS version of Summoner Wars, Heroscape, and more. Plus, a Star Trek/Tales of the Arabian Nights hybrid is this week's Game Off The Beaten Track. (c) 2011 Tom Grant

Tuesday, October 18, 2011

I've Been Diced! episode 25: Genres that do or don't work as boardgames

Summer blockbusters based on comic books are now the norm. Publishers release hundreds of new mystery novels every year. Westerns are still iconic parts of American popular culture. So why are there so few good games based on these genres, and so many better games based on medieval merchants, farmers, and castle builders? Plus, Tom recommends a few superhero games that succeed where others have failed.

Wednesday, September 14, 2011

I've Been Diced! episode 24: Jim Krohn, designer of Space Empires: 4X

Jim Krohn, designer of the just-published Space Empires: 4X, talks about the history of this game, plus some of the key design decisions that went into it. What started as a two-player monster game became something playable in a few hours. Plus, a new iPad game, King Of Dragon Pass, makes Tom nostalgic for one of his first board games. (c) 2011 Tom Grant

Thursday, September 1, 2011

I've Been Diced! episode 23: Why we wargame

Paul, Dave, and Tom discuss the distinct appeal of wargames. We play them for different reasons than other boardgames, and we judge them according to different standards. Plus, three classic wargames off the beaten track, and we discuss how Origins: How We Became Human can break your brain. (c) 2011 Tom Grant

Wednesday, August 3, 2011

I've Been Diced! episode 22: Alan Emrich of Victory Point Games

Alan Emrich drops by to talk about designing games, publishing games, and teaching game design. What's his company, Victory Point Games, working on next? How do you teach game design? Is it harder to design a small game than a big one? What's the plan for getting VPG's titles onto mobile devices? Plus, the strange case of a game that deftly blends politics and war, A Line In The Sand, but didn't get the attention it deserved. (c) 2011 Tom Grant

Monday, July 25, 2011

I've Been Diced! episode 21: Arkham Horror

The stars are right for summoning our opinions about Arkham Horror. Why do we keep coming back to it, in spite of the insane amount of setup? Which expansions are worth getting? How should new players dive into Arkham Horror's murky depths? Plus, during our discussion of games we've played recently, Tom and Paul recount their return to ASL, via VASSAL. Verily. (c) 2011 Tom Grant

Sunday, July 17, 2011

I've Been Diced! episode 20: Brian Train on wargames about revolutionary and asymmetric warfare

Brian Train, wargame designer, joins us to discuss simulations of irregular warfare. How do insurgencies differ from conventional wars, and what's different about how you simulate them in wargames? We talk about many of Brian's published games on these topics, such as ¡Arriba EspaƱa!, Battle for China, Shining Path, and Algeria, as well as his upcoming games. For more info on Brian and his games, visit http://islandnet.com/~ltmurnau/lilwars.htm. Copyright (c) 2011 Tom Grant

Monday, July 11, 2011

I've Been Diced! episode 19: Magic Realm

We love Magic Realm, so why not spread the love? This episode, we give an overview of the game for new players, and we talk about what makes Magic Realm both unique and great. Later, Tom has Spain on the brain, so he gives a quick overview of wargames about the Spanish Civil War. Plus, an announcement about future episodes that will rock your world! Or just mildly perturb it.

Tuesday, June 28, 2011

I've Been Diced! episode 18: Twilight Imperium

Ever wanted to play Twilight Imperium? We dedicate this episode to you. Tom, Paul, and Scott give an overview of the game for beginners, with a summary of the core mechanics, tips for beginners, and even a few strategy suggestions. We've finished sessions of Twilight Imperium on a weeknight (really!), so why not you? Plus, the games we've been playing, and a run-down of some notable "great sweep of galactic history" games like Twilight Imperium.

Monday, May 30, 2011

I've Been Diced! episode 17: The enduring appeal of Cosmic Encounter

Cosmic Encounter has been around for decades, with a dedicated fan base. What's the secret behind this boardgame's lasting appeal? Is Scott suffering from a Virus, a Fungus, or an enlarged Macron? Why are there so few games like Cosmic Encounter? During the Games Off The Beaten Track segment, we'll mention a few of those Cosmic-esque, Encounter-ish games.

Tuesday, May 3, 2011

I've Been Diced! episode 15: Successors is where the love begins

Our main topic is Successors, the 4-player card-driven wargame from GMT. We really like it, but that's just the beginning of the lovefest this episode. We also love Magic Realm, which for most of us finally just clicked. Dave compares Magic Realm to Victor Hugo's novels, and Tom compares it to Super Street Fighter. We also like some new games, such as Fighting Formations: Grossdeutschland Motorized Infantry Division, Astra Titanus, and 51st State. And we even love Paul behind his back! Finally, Tom discusses why we love OGRE, and would love more games like it. (c) 2011 Tom Grant

Friday, March 18, 2011

I've Been Diced: episode 14: Mansions Of Madness

It's a mansion! A maaaaan-shuuuuuun!

This episode, we give an introduction to FFG's new Cthulhu Mythos-based boardgame, Mansions Of Madness. Then, after playing it, we give our first impressions. No, R'lyeh, we do. Plus, I put in a quick word for a few other Lovecraftian boardgames off the beaten path.  And finally, a recent review of GMT's The Spanish Civil War gets my wargaming goat. You don't want to get that particular goat with a thousand young irked with you, believe me. (c) 2011 Tom Grant

Friday, March 11, 2011

I've Been Diced! episode 13: Guilty pleasure board games

Confession is good for the soul, they say. Well, you might have second thoughts after you hear us reveal our guilty pleasure board games. Plus, this week's game off the beaten path is Caesar's Gallic Wars. (c) 2011 Tom Grant

Monday, February 21, 2011

I've Been Diced! episode 12: High Frontier

High Frontier is an ambitious game about the exploration and exploitation of the solar system. This episode, we outline the rules of the basic game for new players, and we give a few initial thoughts about the game. Plus, our game off the beaten track looks at space as a much less inviting place. (c) 2011 Tom Grant