Sunday, August 19, 2012

I've Been Diced! episode 39: Martin Wallace

Martin Wallace talks about his wide, wide portfolio of games, when he got the inspiration for many of them, how he starts the design with a fundamental mechanic, why he doesn't get train games, and what to expect in his new Doctor Who game. Plus, why the heck would you want multiple games on the same topic? (c) 2012 Tom Grant

Monday, August 6, 2012

I've Been Diced! episode 38: Jerry Taylor

Jerry Taylor stops by to discuss his games, Hammer of the Scots, Crusader Rex, and Richard III. What makes the Middle Ages great source material for wargames? How do subtle differences in Columbia block games translate into major game effects? How do you simulate asymmetric situations, such as the Third Crusade and the War of the Roses, while still making the game fun to play? Plus, some musings on what wargame companies owe us, if anything. (c) 2012 Tom Grant

Wednesday, August 1, 2012

I've Been Diced! episode 37: Adam Starkweather

Adam Starkweather tells us about his collaborations with Japanese designers on A Victory Lost, Warriors Of God, Fire In The Sky, and A Most Dangerous Time. Adam also tells us about the origins of his two mega-tactical games, Devil's Cauldron and Where Eagles Dare, and his upcoming wargames, including a Normandy version of Cauldron/Eagles. Plus, our panelists provide pointers on pedagogy -- or, some tips on teaching boardgames to new players. (c) 2012 Tom Grant