We're back after a long hiatus. In the first segment, I talk about games played recently, including Across Suez, Cry Havoc, Bloody Inn, and more. This episode contains the first installment in an introduction to serious games, the use of games in education, business, politics, and more. Plus, a quick discussion of why you might want to own more than one game covering the same topic. (c) 2016 Tom Grant
Links from this episode:
The Serious Games At Work web site.
The refugee megagame.
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Tuesday, December 13, 2016
Tuesday, April 5, 2016
Greg Stafford, designer of Dragon Pass and other board games, creator of the fascinating fantasy world of Glorantha, founder of Chaosium, and designer of Runequest, Pendragon, and other RPGs, makes a royal visit to the podcast. We cover the whole gamut of this interesting bit of gaming history, the future of Chaosium, why Pendragon is a special game, and how to correctly pronounce Genertela. Plus, a few musings about fantasy settings for games that aren't a kabuki-like replay of the same old tropes. (c) 2016 Tom Grant
Tuesday, February 16, 2016
Mitchell Land, designer of the Next War series of wargames from GMT, discusses the interesting design challenges behind those games, and we get a sneak peek at the next title, Next War: Poland. Plus, a few words about a departed friend. (c) 2016 Tom Grant
Wednesday, February 3, 2016
Sam Mustafa, designer of Blücher and other miniatures wargame rules, stops by to discuss his designs and the miniatures side of the hobby in general. Sam and Tom describe the path for boardgamers who might want to give miniatures a try. (Blücher might be a good start.) Plus, Tom shares lessons learned from his recent experiments with miniature wargaming on the cheap. (c) 2016 Tom Grant
Sunday, January 24, 2016
Our first episode of 2016 is a whopper! We start with an interview with Gordon Calleja, designer of Posthuman, and associate professor and head of the Institute of Digital Games at the University Of Malta. Yes, not only does he design games, but he also teaches game design! Gordon and I talk about professional game studies, whether boardgames can be immersive, our deep fascination with apocalyptic stories, and, of course, his game. After that interview, our regular panel talks about 2015 in gaming: the highs, the lows, the pleasant surprises, and the deep regrets. (c) 2016 Tom Grant