Our regular panel plays a session of Microscope, the game of collaboratively building a grand historical narrative. We put our creative powers to the test by writing the history of a world in which the Roman Empire never fell. This innovative game should appeal to anyone interested in epic sagas in science fiction, fantasy, alternate history, you name it.
Plus, we want our games to tell interesting stories, from fighting the Battle of the Bulge to stopping the Great Old Ones. But what's the secret to designing a game that can generate an interesting narrative? (c) 2014 Tom Grant