I've Been Diced!

A podcast and blog about boardgames

Monday, April 17, 2017

I've Been Diced! episode 76: Series games

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There are a lot of series games in the hobby, both in the market and in our personal collections. This episode, our panel talks about series...
2 comments:
Tuesday, December 13, 2016

I've Been Diced! episode 75: Back in action, serious games, games played, and more

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We're back after a long hiatus. In the first segment, I talk about games played recently, including Across Suez, Cry Havoc, Bloody Inn, ...
2 comments:
Tuesday, April 5, 2016

I've Been Diced! episode 74: Greg Stafford

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Greg Stafford, designer of Dragon Pass and other board games, creator of the fascinating fantasy world of Glorantha, founder of Chaosium, an...
2 comments:
Tuesday, February 16, 2016

I've Been Diced! episode 73: Mitchell Land and the Next War series

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Mitchell Land, designer of the Next War series of wargames from GMT, discusses the interesting design challenges behind those games, and we ...
25 comments:
Wednesday, February 3, 2016

I've Been Diced! episode 72: Sam Mustafa and miniatures gaming galore

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Sam Mustafa, designer of Blücher and other miniatures wargame rules, stops by to discuss his designs and the miniatures side of the hobby in...
1 comment:
Sunday, January 24, 2016

I've Been Diced! episode 71: Mutants, game studies, and 2015 in review

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Our first episode of 2016 is a whopper! We start with an interview with Gordon Calleja, designer of Posthuman, and associate professor and h...
2 comments:
Wednesday, September 16, 2015

I've Been Diced! episode 70: John Kranz of Consimworld

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John Kranz, the founder of the Consimworld wargame community site, joins me for a discussion of the past, present, and future of Consimworld...
7 comments:
Wednesday, July 15, 2015

I've Been Diced! episode 69: Troy Goodfellow on computer and board games

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Troy Goodfellow, founder of the Three Moves Ahead podcast, joins me for a discussion of computer strategy games versus boardgames. What do c...
4 comments:
Sunday, July 5, 2015

My game designs

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When I was interviewing Randy Lein and Roger Miller a couple of weeks ago, they asked if I had any game designs. I've alluded to them in...
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Thursday, July 2, 2015

I've Been Diced! episode 68: Randy Lein (Legion Wargames) and Roger Miller (Revolution Games)

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Not just one guest, but two! Roger Miller of Revolution Games and Randy Lein of Legion Wargames take time away from Consimworld Expo to talk...
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Thursday, June 25, 2015

I've Been Diced! episode 67: Mark Herman

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Mark Herman stops by to talk about his new grand strategic WWII game, Churchill, plus oh so many other games he has designed over the years....
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Thursday, April 23, 2015

I've Been Diced! episode 66: Combat systems

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Our panel discusses combat systems in games — many of which we like, and a few that we don't like. Air battles that are genuinely exciti...
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Monday, March 2, 2015

I've Been Diced! episode 65: Andy Loakes, designer of Toulon 1793

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Andy Loakes, designer of Toulon 1793, takes us behind the scenes of his first published wargame. Why hasn't someone done a game on this ...
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Tuesday, February 24, 2015

I've Been Diced! episode 64: Richard Borg

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Richard Borg talks about everything from the Command & Colour wargames to the X-Men games from Pressman (with a cameo from Stan Lee). We...
Sunday, February 15, 2015

I've Been Diced! episode 63: Sandy Petersen

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Sandy Petersen, designer of Cthulhu Wars (among many other games), talks about the origins of the Call of Cthulhu RPG, the early days of Cha...
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Sunday, February 1, 2015

I've Been Diced! episode 62: Our 2014 in review

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Our regular panel looks back on 2014 in gaming — the ups, the downs, the pleasant surprises, the grave disappointments. Where do games like ...
3 comments:
Tuesday, November 25, 2014

I've Been Diced! episode 61: Worthington Games

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I drop by the HQ for Worthington Games to talk about their wargames, past, present, and future. Forged In Fire, Band Of Brothers, Cowboys, H...
1 comment:
Tuesday, November 4, 2014

Watch the alternate history of Rome evolve

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Here are some pictures from our session of Microscope , as described in episode 60 of the I've Been Diced! podcast. You can see, step b...

I've Been Diced! episode 60: Making history with Microscope, and games that tell stories

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Our regular panel plays a session of Microscope, the game of collaboratively building a grand historical narrative. We put our creative powe...
1 comment:
Wednesday, September 17, 2014

I've Been Diced! episode 59: Jon Compton, modern wargames, and gaming taboos

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Jon Compton of One Small Step and the MCS Group tells a gripping story of the trials and tribulations of being a small wargame publisher. We...
Monday, August 25, 2014

I've Been Diced! episode 58: Mike Nagel on Flying Colors and more

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Mike Nagel talks about his Flying Colors series of Age of Sail wargames, his new "captaincy" game covering the same era, Sun of Yo...
Monday, August 18, 2014

I've Been Diced! episode 57: Greg Smith on The Hunters and computer wargames

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Greg Smith, the designer of The Hunters and the upcoming Silent Victory, talks about his games, solitaire wargames in general, his work on c...
Tuesday, May 20, 2014

I've Been Diced! episode 56: John Poniske

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John Poniske, designer of Hearts & Minds, King Philip's War, and Lincoln's War, discusses the reasons why he developed a differe...
Tuesday, April 8, 2014

I've Been Diced! episode 55: Jim Day

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Jim Day, designer of Iron & Oak and Panzer, talks about these two recently-released games, cross-pollination between miniature and board...
2 comments:
Saturday, April 5, 2014

I've Been Diced! episode 54: Kim Kanger

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Kim Kanger, designer of Ici, C'Est La France! and Tonkin, discusses France's counterinsurgency wars, and how differences between the...
Tuesday, April 1, 2014

I've Been Diced! episode 53: John Gorkowski on WWI wargames and a future WWI-like scenario

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John Gorkowski, designer of WWI-based games like Guns Of August, Guns Of Galicia, Red Poppies, and In The Trenches, as well as the upcoming...
Monday, March 31, 2014

I’ve Been Diced! episode 52: Steve Kendall of Ragnar Brothers

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Steve Kendall gives us a brief history of the Ragnar Brothers and the games they’ve produced. Ponder why Angola may have had more successful...
Saturday, March 8, 2014

I've Been Diced! episode 51: The PrezCon 2014 edition

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We're at Prezcon 2014, where we talk about the games we played, such as A Distant Plain, Theseus: The Dark Orbit, Coup, Cosmic Encounter...
Wednesday, February 5, 2014

I've Been Diced! episode 50: Joel Toppen

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Joel Toppen is our guest this episode, here to tell us how he designed Navajo Wars, and give us a sneak peek into his next game, covering th...
Tuesday, January 21, 2014

I've Been Diced! Episode 49: 2013 in review

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We look back on our 2013 in gaming. Best and worst experiences, biggest surprises (good and bad), best fun per dollar, best digital boardgam...
1 comment:
Sunday, November 10, 2013

I've Been Diced! episode 48: The Bobby Lee Kickstarter campaign, and why you should play more wargames about the American Civil War

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Tom and Grant Dalgliesh stop by to discuss their successful Kickstarter campaign for Napoleon, and the new Kickstarter for Bobby Lee. Plus, ...
Monday, July 29, 2013

I've Been Diced! episode 47: Ignoble successes and serious SF games

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Remember two episodes, when we discussed noble failures? Now it's time for ignoble successes, the games that were more successful than t...
5 comments:
Friday, July 12, 2013

I've Been Diced! episode 46: Paul Rohrbaugh of High Flying Dice Games

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Paul Rohrbaugh of High Flying Dice is our guest this episode. If you're not familiar with this publisher of low-cost, print-on-demand wa...
Monday, May 6, 2013

I've Been Diced! episode 45: Noble failures, and Eclipse on the iPad

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Many games come oh so very close to being good, or event great, but don't...quite...make it. That's the topic for this episode, nobl...
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Saturday, April 13, 2013

I've Been Diced! episode 44: Grant and Tom Dalgliesh on Columbia Games and the new, Kickstarted edition of Napoleon

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Tom and Grand Dalgliesh of Columbia Games talk about their Kickstarted new edition of the classic block game Napoleon. We also delve into th...
3 comments:
Monday, March 18, 2013

I've Been Diced! episode 43: A Descent into frustration, and a belated best/worst of 2012 list

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Tom, TJ, Kevin, and Jason have a therapy session about Descent 2nd edition, with some primal screaming. Why was this game so hard to love? I...
Tuesday, February 12, 2013

I've Been Diced! episode 42: Volko Ruhnke

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Volko Ruhnke is our guest, and boy, do we have a lot to talk about. From Wilderness War to Labyrinth, from Andean Abyss to the next games in...
1 comment:
Wednesday, November 21, 2012

I've Been Diced! episode 41: Jason White, fantasy wargames, and iOS boardgaming

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Jason White, formerly of the Point2Point podcast, chats with Tom about the games we've been playing, from No Retreat on the table to Sum...
1 comment:
Monday, September 17, 2012

I've Been Diced! episode 40: Jason Matthews

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Jason Matthews, designer of Twilight Struggle, 1989, Founding Fathers, 1960, and Campaign Manager 2008, drops in for a discussion of his gam...
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Sunday, August 19, 2012

I've Been Diced! episode 39: Martin Wallace

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Martin Wallace talks about his wide, wide portfolio of games, when he got the inspiration for many of them, how he starts the design with a ...
Monday, August 6, 2012

I've Been Diced! episode 38: Jerry Taylor

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Jerry Taylor stops by to discuss his games, Hammer of the Scots, Crusader Rex, and Richard III. What makes the Middle Ages great source mate...
Wednesday, August 1, 2012

I've Been Diced! episode 37: Adam Starkweather

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Adam Starkweather tells us about his collaborations with Japanese designers on A Victory Lost, Warriors Of God, Fire In The Sky, and A Most ...
Monday, July 16, 2012

I've Been Diced! episode 36: Ed Beach

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Ed Beach discusses his boardgames, including Here I Stand, Virgin Queen, and the Great Campaigns of the American Civil War series. We also t...
Monday, July 9, 2012

I've Been Diced! episode 35: Carl Paradis, designer of No Retreat!

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Carl Paradis talks about the genesis of the No Retreat! series of wargames, and where they're headed. We also journey into Carl's se...
Saturday, May 26, 2012

I've Been Diced! episode 34: Ben Hull

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Ben Hull stops by for an in-depth discussion of his wargames, including Fields of Fire, the Musket & Pike series, and his upcoming opera...
Monday, May 14, 2012

I've Been Diced! episode 33: Go east, middle-aged man!

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Tom's trek across the continental United States is done, so we're back to blab about boardgames. In this episode, we catch up about ...
Sunday, April 8, 2012

I've Been Diced! And now a special announcement

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In which your host explains why we're pressing the pause button briefly, as he makes his way from one side of the continent to another.
Tuesday, February 21, 2012

Hours of fun per gaming dollar

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In the latest podcast, I proposed a measure for the value of games, the ratio of gaming hours per dollar. (Let's abbreviate this ration ...
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I've Been Diced! episode 32: Mage Knight

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We heard that Mage Knight: The Boardgame was mildly popular, so we're providing an introduction to the game. What are the core rules, an...
2 comments:
Monday, February 6, 2012

I've Been Diced! episode 31: Three player games

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Three gamers walk into a bar. So what do they play? We discuss three player boardgames: which ones are good, and what makes them work. Plus,...
3 comments:
Wednesday, January 25, 2012

I've Been Diced! episode 30: The games that got away

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What are the boardgames we regret not buying, when we had the chance? Which ones do we regret selling? In this episode, we discover how ligh...
Wednesday, January 18, 2012

The historical pleasures of playing wargames

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We've talked about the dual appeal of wargames, as both games and explorations of history, in both the I've Been Diced! podcast an...

Are iOS boardgames better for new or experienced players?

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Yesterday, I had my first crack at the iPad version of Caylus . Amazingly, I've never played the physical version, even during the stamp...
Saturday, January 14, 2012

I've Been Diced! episode 29: 2011 in review

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Our obligatory but spirited take on 2011. What we liked and hated, what surprised us, what disappointed us. Plus, why Pursuit of Glory is bo...
Thursday, January 12, 2012

Excavating the Great Escape tunnels

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Probably anyone reading this blog will want to follow this link to an article about the excavation of the tunnels that Allied soldiers used ...

Avalon Hill's magazine The General available in digital format

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You may have heard me wax nostalgically about Avalon Hill's "house organ," The General . That magazine was a foundation of Ava...
1 comment:
Wednesday, January 11, 2012

I've Been Diced! cameo appearance on The Dice Tower

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The first part of the Dice Tower 's 2011 in review is up, and I'm one among many contributors to it. Here's a direct link to the...
Tuesday, January 10, 2012

I've Been Diced! episode 28: Eric Lee Smith

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Our game designer interviews continue with Eric Lee Smith. Aside from designing classic wargames like Across 5 Aprils, Panzer Command, Ambus...
Monday, January 9, 2012

Introductory wargames should teach you something

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The introductory wargame is an elusive creature, like the Questing Beast, Nessie, or the informed news anchor. There have been lots of candi...

Two new episodes of I've Been Diced! on their way

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I'm currently doing the production work on two episodes of I've Been Diced!, for publication this week: An interview with Eric Lee...
Wednesday, January 4, 2012

Why I don't review games after one play

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I've been interested in Eclipse , since I'm a big fan of space empire games. I know that there's a Cabbage Patch Doll-like craze...
Tuesday, December 20, 2011

I've Been Diced! episode 27: An expanding universe of expansions

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Tom, Scott, and Paul discuss expansions. When is a game worth expanding? What kind of value should expansions provide -- More complexity? Mo...
Monday, November 7, 2011

At long last, the feeds are fixed

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When we started I've Been Diced! , there was only one feed for both the podcast and the blog. While this approach kept things simple, it...
Wednesday, November 2, 2011

I've Been Diced! episode 26: Colby Dauch, designer/publisher of Summoner Wars

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Colby Dauch of Plaid Hat Games stops by to discuss Summoner Wars, his upcoming game Dungeon Run, the iOS version of Summoner Wars, Heroscape...
Tuesday, October 18, 2011

I've Been Diced! episode 25: Genres that do or don't work as boardgames

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Summer blockbusters based on comic books are now the norm. Publishers release hundreds of new mystery novels every year. Westerns are still ...
Wednesday, September 14, 2011

I've Been Diced! episode 24: Jim Krohn, designer of Space Empires: 4X

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Jim Krohn, designer of the just-published Space Empires: 4X, talks about the history of this game, plus some of the key design decisions tha...
1 comment:
Thursday, September 1, 2011

I've Been Diced! episode 23: Why we wargame

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Paul, Dave, and Tom discuss the distinct appeal of wargames. We play them for different reasons than other boardgames, and we judge them acc...
Saturday, August 27, 2011

Back after a brief hiatus

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While we've been keeping pace, podcast-wise, I haven't posted to the blog in a while. I've been on the road an insane amount, ha...
Wednesday, August 3, 2011

I've Been Diced! episode 22: Alan Emrich of Victory Point Games

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Alan Emrich drops by to talk about designing games, publishing games, and teaching game design. What's his company, Victory Point Games,...
3 comments:
Monday, July 25, 2011

I've Been Diced! episode 21: Arkham Horror

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The stars are right for summoning our opinions about Arkham Horror. Why do we keep coming back to it, in spite of the insane amount of setup...
Sunday, July 17, 2011

I've Been Diced! episode 20: Brian Train on wargames about revolutionary and asymmetric warfare

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Brian Train, wargame designer, joins us to discuss simulations of irregular warfare. How do insurgencies differ from conventional wars, and ...
2 comments:
Monday, July 11, 2011

I've Been Diced! episode 19: Magic Realm

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We love Magic Realm, so why not spread the love? This episode, we give an overview of the game for new players, and we talk about what makes...
1 comment:
Saturday, July 9, 2011

LA Noire: Watch the silliness evaporate

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This morning, I finished LA Noire. As some reviewers have said, the good parts are truly brilliant, and the bad parts are teeth-gnashingly a...

How UX made me a Ticket To Ride player

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After playing a few sessions of Ticket To Ride with friends, I lost interest. It struck me as an OK game, and I could understand why it had ...
Wednesday, July 6, 2011

User experience is more than mechanics

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Boardgame fans are, by and large, a forgiving people. While emotions might run high sometimes, as they often do on public forums like Boardg...
Friday, July 1, 2011

Spain, PC wargames, Barcelona, and other news

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As you can tell from this week's podcast, we're back after a short break. I'm totally to blame for missing one of our regular re...
Tuesday, June 28, 2011

I've Been Diced! episode 18: Twilight Imperium

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Ever wanted to play Twilight Imperium? We dedicate this episode to you. Tom, Paul, and Scott give an overview of the game for beginners, wit...
2 comments:
Wednesday, June 1, 2011

The Civil War, day by day, and our perception of history

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One of my favorite iPad apps is The Civil War Today, the History Channel's day-by-day accounting of what happened 150 years ago. It'...
Monday, May 30, 2011

I've Been Diced! episode 17: The enduring appeal of Cosmic Encounter

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Cosmic Encounter has been around for decades, with a dedicated fan base. What's the secret behind this boardgame's lasting appeal? I...
Friday, May 20, 2011

Barriers to wargame entry

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It's the week for good posts about wargaming. Anyone with an interest in wargames -- interested in diving into them, still getting your ...
Thursday, May 19, 2011

Excellent series about War In The East

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If you're a wargamer, you should read Bruce Geryk's blog posts about War In The East , the PC Monsterspiel  about the Eastern Front ...
Monday, May 16, 2011

I've Been Diced! episode 16: Electronic versions of boardgames

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There's a bumper crop of electronic versions of our favorite board games. The desktop, laptop, mobile device, and browser provide electr...
Tuesday, May 3, 2011

The choice between production quality and innovation

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During the latest I've Been Diced! podcast, we spent a fair amount of time talking about Victory Point Games, a very different kind of...
1 comment:
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